You can see that I can hide from the viewport my different layers. Now, I'm using my quick keys Option and then 2 to zoom in, and Option to rotate the camera. I'm going to go ahead and drag this on top so we have Base Layer 1, 2, and then 3. I'm going to flip over from my Attributes to my Layer tab, and you can see that I have my base layer, Type Layer 1, 3, and 2. This is critical if you want your objects to come in, in a layered file. I'm going to just highlight "Split objects by layer". I'm going to drag this into Cinema and release, and this time you'll see we have the dialog box. So let's go ahead and pull this into Cinema 4D. Also, per our previous section on grouping, I have each one of these elements grouped independently, meaning that these will pull in as single objects from Sketchup into Cinema 4D. The top layer, Layer 3, is the red type, Layer 2 is the orange type, Layer 1 is the yellow, and then the base layer. You can see here in the spllied file, "01 Layers" that I have this broken down into numerous layers. Like an architectural rendering or a product rendering might have lots of layers with elements that you need to isolate. It will also help for when you bring this into Cinema make this much, much cleaner, particularly when your model has become large and complex. Utilizing layers effectively will help you isolate and work with your model elements efficiently and in an organized manner. Like groups, layers help keep your files clean and easy to work with, not only in Sketchup but also within Cinema 4D.
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